Hi there Felix.
I have been musing lately over the 6th edition release of Warhammer 40k. (Yes.

That's right. I mentioned that other game by 'the company who must not be named.') Games Workshop have implemented some changes that I feel quite sorely about, and it has caused me to think a little bit about what sorts of gameplay I expect from a good game.
So if it isn't too late for people to weigh in with some suggestions, I'd like you to treat this post as sort of an open 'sounding-board;' almost like a feedback thread that you'd have for a WIP mini. Of course, none of us expect you to divulge any secrets about the game until you're ready.
Here's are a few big killers for me:
1.
Morale. It's a sticky subject because it's hard to see exactly how morale should figure into a wargame. But, I'd love to see army morale cause players to think carefully about the decisions they make regarding unit placement and unit efficiency. Perhaps the threat of a dicey morale check could even cause players to think hard about whether they should advance or fall back.
2.
Usefulness. Few things in wargaming irk me more than the uselessness of most of my troops. I sincerely hope that squads don't become a 'blob of wounds' used for the delivery of a commander or special weapon that does everything while the piddly troopers stand idly by; feebly swinging at my opponent and wishing they were useful as something more than just a meat shield.
3.
Wishing for bad luck. I don't think this problem really exists in Warhammer fantasy, and I have no idea if there's a remote possibility that it will exist in Warthrone, but it's big enough for me that I figure I'd mention it anyway.
In 40k, I often find myself wishing that my own troops would die so I can make the most out of eliminating a threat in the following shooting phase. Considering Close Combat denies me the ability to fire at my opponent, I often end up wishing that my own soldiers would just hurry up and die.
Please do what you can to avoid this scenario.
Thanks for reading.