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 Post subject: The World of Saga
PostPosted: Thu Feb 02, 2012 8:31 pm 
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I’m surprised no one has started a thread on this one yet. I bought the Arena Deathmatch rulebook about six months ago, and finally got around to reading it last week. As it turns out, I got the first edition book! Whoops! Anyhow, one of my favorite aspects about reading any rulebook is the background information surrounding the game and the setting. It helps to bring the game to life and for some strange reason it even makes the models that much cooler!

(As a sidenote: does anyone know if there's new fluff in the 2nd edition rulebook?)

Although the first edition book has some odd translation errors, Arena Deathmatch has a very strong background. In my opinion, all games should try to emulate the expansive foundation and quality of writing that Arena Deathmatch offers in pages 101-119.

Concerning the style and content… I like that the encyclopedic information is given to readers as if it were being told to us by an age-old scholar. The style of narration really helps to inject some character into the writing, and it prevents the introduction to the World of Saga from feeling like you’re reading a dictionary. With the Short Stories I really appreciate the way that ordinary men have been portrayed. Saga is a violent place full of desperate struggle. While humans consider themselves to be relatively advanced as a race, they are still simple, slow, weak, vulnerable, bumbling and insignificant; and what’s more, they appear to be aware of themselves as such! The extinction of a barbarian tribe, for example, is a very real possibility: one that is pondered by the members of their own society. By exploring the psychology of these people, we get compelling storytelling that complements the fantastic nature of exciting and explosive combat between gods. Avatars of War provide a good midway point between the two, exhibiting incredible potential of their own, while simultaneously maintaining a subservient relationship to the Gods of War that granted them their power. The fluff for Arena Deathmatch succeeds in doing what many fantasy settings fail to do: offer an explanation that seems viable for why there are epic characters roaming the world who are capable of standing toe to toe with dozens skilled combatants at once.

So there’s my two cents. This IP is perfectly capable of standing on its own. I’m eager for the day when more people discuss the background of the world of Saga; rather than simply discussing how to incorporate AoW’s miniatures into other gaming universes. I hope that the IP grows to encompass a larger game system to take advantage of Avatars of War’s awesome plastic and warcast troop regiments, too.

Here are some things I’m looking forward to learning more about. I tried to list them in order of how much they appeal to me… but they’re all pretty close together in terms of interesting content.

1) The Gravelands- What is in there? The libraries in Old Athlean ruins should provide a great wealth of knowledge about the world and perhaps the age of enlightenment; proposing re-discovery of forgotten lore and ancient cultures. Crusades into the kingdom of undeath don’t seem out of place. ;)
2) The Abberant- there’s enormous potential here for modeling and for storytelling. The Abberant provide a readily accessible adversary for the human race, and I’m curious to get inside their minds a little bit and try to understand what motivates them to crush and destroy. :)
3) The Netherdome- once again, enormous potential! I find the Netherdome to be an appealing concept because, unlike other depictions of Daemon infested places, this one has allure and beauty! It is like the garden of Eden in a poetic way; with a lurking evil amidst beautiful natural water formations. The suggestion that old Athleans didn’t know about the Netherdome is also unusual and makes the place interesting for that reason. I really hope the Netherdome is explored. (It also reminds me a little of the genesis cave in Star Trek for some reason. See below. Which is good, I think. :think:)
Image
4) The Frostlands of Krond- I want to know more about daily life and hardship here. It seems that the Frostlands play an important role in Cael’s rise to power, as well.
5) What exactly is the Ward protecting? What’s in the Cirlean Empire? Interestingly, the Ward, which was founded to protect the Cirlean Empire, is much more well developed that the Empire itself! If the Ward is full of Citadels, fortresses, forests, perpetual mists, natural swamp-mazes, cities built upon great bridges of stone, hulking towers of Iron, the meadows of Belenor and the Crystal Mountains… then what about the Empire? What is there?

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 Post subject: Re: The World of Saga
PostPosted: Fri Feb 03, 2012 8:49 pm 
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I am so glad you have enjoyed and that you nd find potential in the background of Saga!

The 2nd edition rulebook has no background section. Nowadays the background is in the "Explore Saga" section of the website.

Your comments and thoughts are indeed interesting.

The Gravelands is a very gloomy place, full of the ruins of the old Athlean mark. Khorvas has found there his playground, so undead roam free all around the Gravelands. No one dares to cross them, so the old Athlean Empire is almost isolated.
Another option would be travelling by sea from Cirlea to Barbaria (the northern region of Atlea) avoiding getting close to the Isle of Banishement as Banir ships patrol frequently, and go down all the way. But this isn't either a recommendable route.

I also look much forward to posting and developing more details about the netherdome. It is indeed a very attractive place! The artwork you have posted could indeed be the Netherdome!

The Cirlean Empire is a very powerful Empire, although nowadays it is not the same it was, imainly due to the decadence during the Great Sorrow and the great loses suffered during the Avatar Wars. But it is still a very proud place, and thanks to the Ward much protected now, so it will probably reemerge in the future (given the Ward does not fall).
Indeed the realms of Men are in struggle against so many menaces.

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 Post subject: Re: The World of Saga
PostPosted: Thu Jun 28, 2012 11:22 pm 
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I have something very sad to report.

Quote:
404 - Article #100 not found
You may not be able to visit this page because of:

an out-of-date bookmark/favourite
a search engine that has an out-of-date listing for this site
a mistyped address
you have no access to this page
The requested resource was not found.
An error has occurred while processing your request.
Please try one of the following pages:


This is the message I received today when reading the material in Explore Saga. I was trying to talk to my friend about the background and the fluff, and I forgot the name of the gold material that corrupted the abherrants. So I figured I'd check online and I found, when I clicked the Abherrants link, the 404 error posted above. :cry:

Saga is a rich and vibrant world Felix. I'm looking forward to more developments in the explore saga section of the website. But the broken link is a bit of a mood killer.

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 Post subject: Re: The World of Saga
PostPosted: Fri Jun 29, 2012 12:23 am 
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Thanks for pointing out.

That link was subsituted by "Aberrancy, The" link, and forgot to delete its entry in the alphabetical index.
Fixed now.

The stone is called the Brimstone or the Twisted Gold.

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 Post subject: Re: The World of Saga
PostPosted: Mon Aug 06, 2012 12:04 pm 
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I don't have more time on my hands than to tell you I enjoyed the background section and look forward to its expansion.


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 Post subject: Re: The World of Saga
PostPosted: Mon Aug 06, 2012 5:26 pm 
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Admiral wrote:
I don't have more time on my hands than to tell you I enjoyed the background section and look forward to its expansion.


Thanks for letting me know! :thumright:

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